1. Research/revise the main camera shots
- Wide/establishing shot - shows the locale of the setting where action takes place.
- Long shot - (or wide shot) shows a subject or object from head to toe.
- Medium shot - shot displaying more than a close-up but less than a long shot, so it would show a person head to knees.
- Medium close-up - displaying more than a close-up yet less than a medium shot, so it would show a person's head to torso.
- Close-up - shot occupying the frame full with a person's face.
- Extreme close-up - (or big close-up) displaying a very specific aspect of an object or subject's face.
- Over-the-shoulder shot - shot positioned by a subject's shoulder to show distance between interaction among two subjects.
2. Research/revise a variety of different camera angles
- Bird's eye view - overhead angle displaying action/setting to place the audience in an omniscient position.
- High angle - positioned above the action/setting to give an overview. Characters may be displayed as less intimidating or as consumed by their setting to exhibit their insignificance.
- Low angle - audience is feeling powerlessness within action of a scene. Disorientation of the view and added height to the subject evokes fear and insecurity in the viewer.
- Eye level - fairly neutral shot which makes it seem as if a human is observing the scene. Actors heads' are on a level with the focus.
- Oblique/canted angle - camera is tilted to suggest imbalance, instability or transition. Common in horror movies and filmed handheld.
3. Research/revise camera movement
- Pans - horizontally scanning a scene.
- Tilts - scanning a scene vertically.
- Dolly/track shots - camera placed on a moving vehicle to capture moving action.
- Handheld shots - gritty realism by the use of a handheld recording device such as a smartphone.
- Crane shots - follows moving action from an aerial point of capture by placing a camera on a crane.
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